Wrestling Scoreboard
Match clock and the folkstyle point buttons for one mat — score from a phone and put the board on a screen by link.
How to use
- Step 1Open the settings, type the two wrestlers' names and set their colors to match the ankle bands — red and green — then choose the period length: 2 minutes for an NFHS high-school match, 3 for the first NCAA period.
- Step 2Score with the buttons: TD +3 takedown, Esc +1 escape, Rev +2 reversal, NF +2, +3 or +4 for a two-, three- or four-second near-fall count, and Pen +1 for a penalty point. The counters keep stalling calls and cautions so the next call has the right value.
- Step 3Tap + next to Period between periods, and past the third period for sudden victory. A fall ends the match; a 15-point lead is a technical fall. Tap “Share live” to put the match on the gym screen or into a stream.
Folkstyle scoring: what each button is worth
These are the current values in both books. The NCAA raised the takedown from two points to three for the 2023-24 season and the NFHS followed for 2024-25, and near fall is now scored by the length of the count: two, three or four points for a two-, three- or four-second count. NFHS adds a fifth point when the defensive wrestler is injured or bleeding after the four-point criteria have been met.
A match can end early in two ways. A fall — both shoulders held to the mat for the count — ends it immediately, and a 15-point lead is a technical fall in both the NFHS and the NCAA book. Nothing on the board whistles for you: watch the gap between the two scores and call it.
Penalties follow a sequence rather than a fixed value. The first stalling call is a warning that costs nothing; the second and third cost a point each, the fourth costs two and the fifth is a disqualification. Technical violations and illegal holds run one point, one point, two points, disqualification. False starts and incorrect starting positions are cautions: the first two cost nothing and every one after that gives the opponent a match point. The Stalling and Cautions counters exist to keep that count straight.
| Move | Points | Button |
|---|---|---|
| Takedown | 3 | TD +3 |
| Escape | 1 | Esc +1 |
| Reversal | 2 | Rev +2 |
| Near fall, two-second count | 2 | NF +2 |
| Near fall, three-second count | 3 | NF +3 |
| Near fall, four-second count | 4 | NF +4 |
| Penalty point: illegal hold, technical violation, stalling after the warning | 1, and 2 for the third offense | Pen +1 |
| Riding time (NCAA only): over a minute of net time advantage | 1, added at the end of the match | Pen +1 |
Periods, overtime and the clock
The board uses one length for every period, which fits an NFHS match exactly (2-2-2) but not the NCAA 3-2-2. For a college match set the period length to 3 minutes and, at the start of the second period, tap the clock and type 2:00 — the clock face can be typed into and nudged a second at a time. Overtime is one minute by default; type 0:30 for the tiebreakers the same way.
In overtime the period marker changes to OT, OT2 and so on, so the people watching can see which tiebreaker is running.
| Level | Regulation | Overtime |
|---|---|---|
| NFHS high school (varsity) | Three 2-minute periods | 1-minute sudden victory, then two 30-second tiebreakers, then a 30-second ultimate tiebreaker (ride-out) |
| NCAA | Seven minutes: 3-2-2 | 2-minute sudden victory, then two 30-second tiebreakers; a second round opens with a 1-minute sudden victory |
| USA Wrestling folkstyle (youth) | Three periods of 1 to 2 minutes, by age group | Sudden victory and tiebreakers as the event's rules set them |
Dual meets, and how freestyle differs
A dual meet is ten matches in the NCAA and fourteen in NFHS high-school wrestling, and the team score depends on how each one is won — which is why the margin matters after the result is decided. This board keeps one match at a time; for the running team score open the sports scorekeeper page and use it as a two-team tally between mats.
Freestyle and Greco-Roman, the two Olympic styles run by United World Wrestling and USA Wrestling, are scored differently: two three-minute periods with a 30-second break, actions worth 1, 2, 4 or 5 points for exposure and throws, no riding time and no near-fall count, and the match ends on technical superiority at a 10-point lead in freestyle or 8 in Greco-Roman. The buttons here are folkstyle, so for a freestyle match use the sports scorekeeper board with its +1, +2 and +3 buttons.
| Result | Team points |
|---|---|
| Fall, forfeit, default or disqualification | 6 |
| Technical fall (15-point lead) | 5 |
| Major decision (8-14 point margin) | 4 |
| Decision (1-7 point margin) | 3 |
What this scoreboard tracks
- One button per folkstyle scoring move, so the running score is right without arithmetic, plus −1 and undo for a correction.
- Match clock with an adjustable period length (1, 2 or 3 minutes), three periods by default and sudden-victory overtime periods.
- Stalling calls and cautions for each wrestler, the two counts that decide what the next call is worth.
- Names and colors for both wrestlers — set them to red and green to match the ankle bands.
- Full-screen display mode so the mat side, the stands or a stream can read the score from across the gym.
- A live view link that updates as you score and cannot be edited by the people watching.
Questions and answers
Which rule book do the buttons follow?
The current NFHS high-school values, which are the same as the NCAA ones: takedown 3, escape 1, reversal 2, near fall 2, 3 or 4 by the length of the count, penalty points 1 or 2. The only college-only item is the riding-time point, which you add at the end of the match with any +1 button.
How do I run NCAA 3-2-2 periods?
Set the period length to 3 minutes in the settings for the first period, then tap the clock at the start of the second and third periods and type 2:00. The board applies one length to every period, so the second and third are set by hand.
Can I use it for freestyle or Greco-Roman?
The buttons are folkstyle values, so a freestyle match is easier to keep on the sports scorekeeper board, where +1, +2 and +3 cover the common actions and a four- or five-point throw takes two taps. Remember that technical superiority ends a freestyle match at a 10-point lead and a Greco-Roman match at 8, not at 15.
Why are the wrestlers called Red and Green?
Those are the ankle-band colors used in folkstyle and international wrestling to tell the two wrestlers apart. The names and the colors are both editable in the settings — pick red and green there so the board matches the bands on the mat.
Can the stands or a stream see the score?
Tap “Share live” and send the view link, or show its QR code at the scorer's table. It opens in any browser, updates as you score and cannot change the match; only your edit link can.