Soccer Scoreboard Online
A match clock that counts up like the referee's watch, added time, goals and cards — run it from a phone, show it by link.
How to use
- Step 1Enter the two team names, then tap Start when the referee starts the half. The clock counts up from 0:00 and keeps running through throw-ins, substitutions and injuries, exactly like the referee's watch.
- Step 2Tap +1 Goal for a goal. The counters hold yellow cards, red cards, corners and shots, and Added time holds the minutes the fourth official signals at the end of the half.
- Step 3Tap “Share live” for a view link: the touchline, the clubhouse TV and parents at home see the same score. At half time stop the clock and tap + next to Half — the clock returns to 0:00 for the second half.
How soccer is scored and timed
A goal counts one point however it is scored, so the board needs a single scoring button per team. The team with more goals when the second half ends wins; a level score is a draw in league play, while a knockout match goes to extra time and then to kicks from the penalty mark.
Under the IFAB Laws of the Game the referee is the timekeeper (Law 5) and a match is two halves of 45 minutes (Law 7). The clock is never stopped: time lost to substitutions, injuries, cards, VAR checks, goal celebrations and time-wasting is added on at the end of the half, and the fourth official shows the minimum number of added minutes. That is why this board counts up and keeps added time as a separate number instead of counting down to zero.
School and college soccer in the United States are timed the other way round. An NFHS high-school match is two 40-minute halves on a clock that counts down and stops on the referee's signal, with no added time; NCAA matches are two 45-minute halves on a clock that stops for goals, cards, injuries and substitutions. This board always counts up, so for those games run the clock to 40:00 or 45:00 and stop it yourself.
How long a match lasts, by level
The youngest age groups play quarters rather than halves, and the two American charts do not agree: US Youth Soccer lists four 12-minute quarters at 8U, while the US Soccer small-sided standards use four 10-minute quarters at 6U-8U and many AYSO regions play four 8-minute quarters. Ask your league which chart it follows — both are current. From 9U up the standards match.
| Level | Format | Game length |
|---|---|---|
| 9U-10U (US Youth Soccer, 7v7) | Two halves | 2 × 25 min |
| 11U-12U (9v9) | Two halves | 2 × 30 min |
| 13U-14U (11v11) | Two halves | 2 × 35 min |
| 15U-16U | Two halves | 2 × 40 min |
| 17U-19U | Two halves | 2 × 45 min |
| US high school (NFHS) | Two halves | 2 × 40 min, countdown clock, no added time |
| College (NCAA) | Two halves | 2 × 45 min, clock stops for goals, cards and injuries |
| FIFA / IFAB | Two halves | 2 × 45 min plus added time; extra time 2 × 15 min |
Cards, extra time and the penalty shoot-out
A yellow card is a caution; a second yellow in the same match becomes a red. A red card sends the player off for good and the team plays a man short for the rest of the match — no substitute replaces them. The YC and RC counters let anyone reading the board see that a team is down to ten.
In a knockout tie a draw goes to extra time: two halves of 15 minutes, both played in full, because the Laws have no sudden death. Tap + past the second half and the board adds OT and OT2 periods for them.
If extra time is still level the tie is decided by kicks from the penalty mark (Law 10). The shoot-out never changes the match score — a 1-1 draw stays 1-1 in the record, won 4-3 on penalties — so keep the kicks on paper or on a second board and leave the score alone.
What this scoreboard tracks
- Goals, with one button per team, a −1 to fix a mistake and undo for the last actions.
- A count-up match clock that keeps running past 45:00; you stop it on the referee's whistle, and it can be typed in or nudged a second at a time if it drifts.
- Added time from 0 to 15 minutes, shown next to the clock the way the fourth official's board shows it.
- Yellow cards, red cards, corners and shots for each team.
- Two halves by default; the settings add periods for extra time or for an age group that plays four quarters.
- Swap sides at half time, a full-screen display mode for a TV or projector, and a live view link that opens without an account.
Questions and answers
Why does the clock count up instead of down?
Because that is how a soccer match is timed. The referee's watch runs from 0:00 to 45:00 and is not stopped for throw-ins, substitutions or injuries; the time lost is added at the end of the half. A countdown clock would have to be stopped and restarted dozens of times and would still not match the referee's watch.
How do I show added time?
Tap + next to Added time until it matches the minutes the fourth official shows, up to 15. It appears beside the clock, so everyone watching knows how much is left.
Can I use it for a youth game with 25-minute halves?
Yes — nothing on the board stops at 45:00. Run the clock to 25:00 for 10U, 30:00 for 12U, 35:00 for 14U or 40:00 for a high-school half, stop it and move on. For age groups that play four quarters, set the number of periods to 4 in the settings.
How do we record a penalty shoot-out?
Leave the match score as it finished and record the shoot-out separately, which is how competitions record it. If you want the kicks on screen, count them with the Shots counters or open a second board for the shoot-out.
Can the stands follow the score on their phones?
Share the view link or show its QR code on a screen. It opens in any browser, needs no account and updates as you score; only your edit link can change anything.