Lacrosse Scoreboard
Quarters, shot clock, goals and penalty timers with the man-up sign — run it from the table and share the score by link.
How to use
- Step 1Name the two teams and start the quarter clock. Quarters run 15 minutes in college and 12 in high school and the PLL; set the length, the number of quarters and the 4-minute sudden-victory overtime in the settings.
- Step 2Tap +1 Goal for a goal and SH for a shot. For a penalty, type the player number and tap 0.5′ for a 30-second technical foul or 1′, 2′ or 3′ for a personal foul — the timer runs only while the game clock runs, and the board marks the team at full strength PP while it is man-up.
- Step 3Reset the shot clock with 80 after a change of possession that has to be cleared and with 60 when your team keeps the ball in the offensive half. Tap “Share live” for a view link for the bench, the stands or a stream overlay.
How lacrosse is scored
Every goal counts one, from anywhere on the field, so the board needs one scoring button per team. Play restarts with a faceoff at the center after each goal and at the start of every quarter. NCAA men's games are four 15-minute quarters; a tie goes to sudden-victory overtime periods of four minutes, played until someone scores.
The professional PLL is the exception: a shot from behind the two-point arc counts two, so tap +1 Goal twice for those. Use −1 or the undo button in the toolbar if a goal is waved off.
Shots are the second number every lacrosse table keeps, alongside goals; the SH counter holds them for each team, and timeouts are set to two, the allowance per half in both NCAA men's and NFHS boys' rules.
Shot clock and quarter length by level
The board follows the NCAA men's rule by default: 80 seconds is a full reset, 60 is the shorter one for an offense that is already in the attacking half — after a save, a rebound off the pipe or a defensive turnover. If the game clock shows less time than the shot clock at the end of a quarter, college rules turn the shot clock off and let the offense hold for a last shot; stop it on this board with the arrow next to the reset buttons.
For a level that plays a different number, or none at all, open the settings and switch the shot clock off — the 80 and 60 buttons and the amber number disappear and the board becomes a plain quarter clock.
| Level | Quarters | Shot clock |
|---|---|---|
| NCAA men | 4 × 15 min | 80 s on a possession that must be cleared (20 s of it to cross the midline), 60 s when the offense keeps the ball in its offensive half |
| NCAA women | 4 × 15 min | 90-second possession clock |
| NFHS boys | 4 × 12 min | 70 s, approved for all states from the 2027 season: 20 s to cross the midline, and the ball must be in the offensive half by 60 s |
| NFHS girls | 2 × 25 min halves | 90 s |
| PLL (professional) | 4 × 12 min | 52 s |
| Youth (USA Lacrosse age standards) | 4 × 8-12 min | Usually none |
Penalties, man-down and the timers
Men's lacrosse has two kinds of foul. A technical foul — offside, holding, warding, pushing, an illegal screen — costs 30 seconds if the offending team had the ball, which is the 0.5′ button. A personal foul — slashing, tripping, an illegal body check, unnecessary roughness — costs one, two or three minutes depending on how severe the officials judge it.
Most penalties are releasable: they end the moment the team with the extra man scores. Tap the penalty in the list and remove it when that happens. Non-releasable penalties, such as unsportsmanlike conduct or a fighting major, run their full time whatever the score does, so leave them ticking.
Penalty timers on this board are anchored to the game clock, not to the wall clock: stopping, nudging or resetting the game clock keeps them right, they pause on every whistle and they carry into the next quarter if time remains. While one team has more players in the box, the display marks the other team PP — the man-up, or extra-man offense.
What this scoreboard tracks
- Goals and shots for each team, with −1 and undo for corrections.
- Quarter clock with an adjustable length (10, 12 or 15 minutes), sudden-victory overtime periods and a horn on the controlling device at 0:00.
- Shot clock with 80- and 60-second resets, its own start/stop, and an off switch in the settings.
- Penalty timers of 30 seconds, 1, 2 or 3 minutes with the player number, counting down only while the game clock runs, plus the automatic man-up marker.
- Timeouts left and a possession marker for the team with the ball.
- Full-screen display mode for a TV or a stream, swap sides at half time, and a live view link that opens without an account.
Questions and answers
When does the shot clock reset to 60 instead of 80?
Under NCAA men's rules 80 seconds is for a possession that starts in the defensive half and has to be cleared — the first 20 of those seconds are the clear. When the attacking team keeps or wins the ball in the offensive half, after a save, a rebound off the pipe or a defensive turnover, the reset is 60.
Can I switch the shot clock off?
Yes. Open the settings and set the shot clock to Off; the reset buttons and the amber number disappear. Most youth and many high-school games are still played without one — the NFHS 70-second clock is approved for state adoption from the 2027 season.
Do the penalty timers stop when play stops?
Yes. They run only while the game clock runs, exactly as penalty time does on the field, and they continue into the next quarter if time remains. Remove a releasable penalty with one tap when the man-up team scores.
What is the 0.5′ button for?
Thirty-second technical fouls. The board shows the penalty as 0:30 counting down and lists it under the team that is a man down.
How does the board show a man-up?
It counts the running penalties on both sides and marks the team with more players on the field with PP next to its name, until the penalty expires or you remove it.