Field Hockey Scoreboard
Quarter clock, goals, penalty corners, cards and suspension timers that run with the game clock — share the board by link.
How to use
- Step 1Name the two teams and start the quarter clock. Fifteen minutes is the standard quarter under FIH, NCAA and NFHS rules; shorter quarters and the overtime length are in the settings.
- Step 2Tap +1 Goal when the ball is played inside the circle and crosses the line, PC for each penalty corner and SH for a shot. Count cards with the GC, YC and RC counters and start the suspension with 2′ for a green card or 5′ and 10′ for a yellow.
- Step 3Tap “Share live” for a view link for the bench, the clubhouse screen or parents at home. A suspension timer counts down only while the game clock runs, and the board marks the team with more players on the field PP.
How a goal is scored, and the two set pieces
A goal counts only if an attacker plays or touches the ball inside the shooting circle — the D in front of the goal — before it crosses the goal line. A ball driven in from outside the circle is no goal, however clean the strike, and that single rule shapes the whole game: teams work the ball into the circle instead of shooting from distance. Every goal is worth one, from open play, from a penalty corner or from a penalty stroke.
A penalty corner is awarded for a defensive foul inside the circle, for a deliberate foul by a defender inside the 23-metre area, or when a defender deliberately plays the ball over the back line. It is taken from the back line at least 9.1 m (10 yards) from the nearest goalpost with five defenders, goalkeeper included, behind the line; the ball must be played out of the circle before an attacker shoots — since 2015 it no longer has to be stopped first — and if that first shot is a hit it must not be higher than the backboard (460 mm) as it crosses the line. Penalty corners are the set piece every team counts, which is why PC sits next to the score on this board.
A penalty stroke is the heavier award: one attacker against the goalkeeper from 6.4 m (7 yards) in front of the goal, given for a foul that stops a probable goal or for a deliberate offense by a defender inside the circle. It is a single push, flick or scoop at goal, and it scores one like any other goal.
Cards and suspensions
Start a suspension with the penalty buttons: 2′ for a green card, 5′ or 10′ for a yellow, with the player number if you want it on the board. The timer is anchored to the game clock, so it pauses on every whistle, survives a clock correction and carries into the next quarter if time remains. While one team is short, the display marks the other team PP.
The card counters are separate from the timers: they keep the match total for each team, which is what the umpires and the scoresheet ask for at the end.
| Card | What it means | Time off the field |
|---|---|---|
| Green | Warning — but the player still leaves the field | 2 minutes |
| Yellow | Temporary suspension | At least 5 minutes under FIH rules; NFHS uses 5 or 10 minutes depending on the offense |
| Red | Sent off for the rest of the match, no replacement | Permanent — keep it on the RC counter |
Quarters, overtime and shoot-outs
Overtime on this board is 10 minutes by default and OT periods appear automatically once you tap past the fourth quarter. A shoot-out does not change the score: a 2-2 draw stays 2-2 and the shoot-out is recorded beside it, so keep the kicks on paper or on a second board.
| Rule set | Game length | If the score is level |
|---|---|---|
| FIH (Rules of Hockey) | 4 × 15 min | A draw usually stands; a knockout tie goes straight to a shoot-out — one attacker against the goalkeeper from the 23-metre line with 8 seconds to score |
| NCAA | 4 × 15 min | Sudden-victory overtime periods of 10 minutes played 7 v 7, then a shoot-out of five attempts each |
| NFHS (high school) | 4 × 15 min since the 2020 season; two 30-minute halves before that | Set by each state association, usually 7 v 7 sudden victory and then a shoot-out |
What this scoreboard tracks
- Goals for each team with −1 and undo for a goal that is disallowed.
- Penalty corners and shots, the two numbers a field hockey scoresheet keeps next to the score.
- Green, yellow and red cards per team, with suspension timers of 2, 5 or 10 minutes that run only while the game clock runs.
- Quarter clock with adjustable quarter length (10 to 17 minutes), overtime periods and a horn on the controlling device at 0:00.
- Automatic PP marker for the team that is a player up while a suspension runs.
- Full-screen display for a TV or projector, swap sides at half time, and a live view link that opens in any browser without an account.
Questions and answers
Why four quarters instead of two halves?
The quarter format is now standard: FIH rules are built on four 15-minute quarters, NCAA games follow it, and NFHS high-school field hockey moved from two 30-minute halves to four 15-minute quarters with the 2020 season. Two-minute breaks come between the first and second and between the third and fourth quarters, with a longer half time in the middle.
How long is a green card suspension?
Two minutes. A yellow card is at least five minutes under FIH rules, and NFHS gives either five or ten depending on the offense; a red card removes the player for the rest of the match with no replacement. The penalty buttons on the board are 2′, 5′ and 10′ for exactly this.
Do the suspension timers stop when the clock stops?
Yes. They are tied to the game clock, so they pause on every whistle and at the end of a quarter, and they carry into the next quarter with the time that is left.
Can the board count penalty corners?
Yes — the PC counter next to each team's score. Tap + when the corner is awarded; it stays on the display for the whole match, along with shots and cards.
Can the stands watch on their phones?
Share the view link or show its QR code. Anyone who opens it sees the clock, the score, the corners and the suspensions update live and cannot change anything; only your edit link controls the board.